Remember I am only giving this out for informational purposes so it is entirely up to the individual should they wish to cheat on Veteran.Įdit: I'm trying to look for a list of the last checkpoints in each mission, proving difficult to find though. Go back to the original storage device and continue the last checkpoint on Veteran. Go to Menu > Options > Select Save Device and restart the level on Veteran, then save and quit. Play the level on Recruit (Easy) until the last checkpoint, and then save and quit.Ĭhange the storage device. To make this work, you will need to complete only the last checkpoint on Veteran, which are short and easy.
When Modern Warfare 2 saves the game, it only saves the last checkpoint, and the difficulty is saved on your profile. You will need two separate save locations e.g. This isn't my strategy either, i just found it. I know some people do not exploit glitches and consider it cheating, but i know the site as a whole will accept this method as it has been done with games such as The Bourne Conspiracy, Terminator Salvation and Splinter Cell: Conviction to name a few. re: the call of duty modern warfare 3 grenade glitch Hi Scott do you buy the guns in any specific order or 5 LMG's then Assault rifles for the rest and is that 2 Assault rifles with red dot. Unfortunately, though, this is far from the norm in the gaming industry based on my experience.Just a little trick i stumbled across which might save you guys some aggro on veteran difficulty. To be fair, though, not all publishers take this counter-intuitive approach to quality assurance there are some that realize that hiring quality testers leads to a higher quality product in the end. All in all, developer QA and light production work is infinitely preferable to publisher QA work by far. But anyways, there's a cheat section for MW3 (check under the heading that says 'Call of Duty: Modern Warfare 3 Forum'). Then again, once you start doing production work you get to deal with a whole other (albeit far more rewarding!) level of cat-herding. Not only are the pay and work environment drastically better, but you actually get to interact with the art/programming/audio staff without having 3+ levels of bureaucracy between you and the development staff, which leads to quicker bug fixes and an overall faster production schedule for a title. The lack of desire for, or even interest in, hiring people who are actually competent at their jobs as QA analysts with most publishers is the main reason I switched to working exclusively for developers. Luckily my introduction to QA was with a publisher that actually valued competent employees over seat-fillers. Activision is just the most egregious of the offenders. In most cases, they literally do not care if you are good at your job as long as you fill a seat and find x # of bugs per hour. It's the reason why QA testing for publishers has a remarkably high turnover rate.
This is the reason that you lose your most competent employees to other companies or whole other industries. Instead of hiring 1 person with experience and actual testing know-how and paying them a wage comparable to QA in any other industry, most publishers would rather hire 5 high-school graduates who will be happy to go "Can you believe we get paid to do this?!?" for minimum wage and attempt to make up for in quantity what they lack in quality. This is pretty much an industry-wide problem. It's also a relatively affordable way of augmenting the traditional QA process-without the fuss of making a reality show. "This time, Infinity Ward is keeping us there an entire week so we can find more bugs and glitches than ever before! I know this goes against mapMonkeys since we thrive off of finding and sharing glitches with each other, but this is an amazing opportunity we can't pass up!"Īctivision's outreach to the community is a smart, proactive way of engaging an audience that would otherwise find exploits once the game comes out. The glitch-centric community has worked on previous games in Activision's popular online shooter, but only for two to three days, "which wasn't nearly enough time," according to the announcement. Infinity Ward is flying out key members of the mapMonkeys community to the studio to test the game for a week. Hopefully, Modern Warfare 3 won't be as vulnerable. Every Call of Duty release has seen its share of exploits-the over 200,000 videos on YouTube show how fascinated fans are by finding ways to break the game. With this mw3 hack you always shoot directly to your enemy head and kill him instantly. A franchise as popular and as competitive as Call of Duty invites bad behavior.